Okay, this post didn't quite come out at the end of the week like I promised. Last week got busy, with trips to Fresno, demos, and a million other little things taking up most of my time.
So finally, here's the post I've been promising.
In my last blog post. I showed how to hide the skeleton component when using Frame Generator. In that video, I used a phantom component to do so.
A very astute reader, Piou2fois, pointed out that even though the skeleton has been made a Phantom component, it's mass is still added to the overall mass to the assembly. This can result in an erroneously high number if you're using a solid as your skeleton.
Piou2fois pointed out that by using a Reference Component instead of a Phantom component, the skeleton's mass will be removed from the calculations and you'll get an accurate result for your overall mass.
|Use "Reference" instead of "Phantom"|
Thanks for the correction, Piou2fois! Keep it up!
Here's the video showing all the steps!