Find us on Google+ Inventor Tales

Sunday, October 22, 2017

Using Fusion 360's "Paste New" to create Similar Parts

Before diving into my next post, I wanted to say that I'm glad the solution I shared to fix the broken threads issue in Autodesk Inventor helped so many.  When it first occurred earlier this week, I thought it was just me.  Little did I know that so many others would run into it!

I originally found the issue on the Autodesk Community, so credit where credit is due.  The link to the post where I found the information is in the original post, as well as linked here.

Now, I'm back to a little Fusion 360 work I've been doing.

As part of an ongoing project, I've been slowly building different parts here and there, mostly off of vintage prints from AirCorps Library

One of the challenges I ran into was building a model of a continuous, or piano hinge.  It's based on the AN951 standard, which has since been superseded by the MS20257 standard,

One hinge leaf.  A little examination shows how it's mate has to
vary to mesh correctly.

Modeling the hinge isn't a difficult task, building the individual hinge leaves is easy, but they need to be made to mesh correctly.   That means the hinge knuckles have to be offset, and that's where the knuckles have to be different.


But other than that, everything is the same only the hinge knuckles vary.  So it would be ideal to be able to create a new copy of the existing hinge leaf, and make the appropriate changes. 

It turns out that Fusion 360 has a functionality known as "Paste New", and it's exactly what I needed.  It will create a new, independent copy of first hinge leaf, while leaving the original alone.  That means being able to reuse as much of the design as possible, while only changing what has to be changed.

I started with an assembly with one of the leaves modeled as its own component.  You can see that in the browser..  Now it's time to make the other side of the hinge so it can be changed so it can mesh with its mating hinge leaf.
The browser with the new part modeled
 All that needs to be done is to right click on the existing component and choose "Copy".  It's just a good old Windows Copy.

Copying the part is where it all starts. 
Now move the cursor onto the modeling canvas, right click, and choose "Paste New".  A new, independent, hinge leaf can be placed and positioned. 

Pasting the new copy using the Paste New command
I'd suggest getting the part as positioned in it's "nearly" correct position.  Then you'll be able to make changes to key features, the hinge knuckles in this case.

Positioning the part. You can use the handles, or dialog box.
Now all that's left to do is activate the new copy, modify it so it meshes with the original, and assemble.  And we're off to the races!

There it is!  All done! 

So keep this in mind when you have similar components to build, and modify it for your needs.  It can really help in not recreating extra work!

Thursday, October 12, 2017

I Can't Select Threads in Autodesk Inventor! - An Old Nemesis Rears its Head!

My threads! They don't work! 
Earlier this week, I noticed that I couldn't select threads in my installation of Autodesk Inventor 2015.  Knowing the solution, I shrugged, fixed it, and went about my day. 

I just chalked the incident up to a fluke.  You know, just "one of those things".

If you want to jump straight to the solution, here it is from my post about 3 years ago!  Fix your Inventor! 

But today, I stroll into work, and find out that several of our machines can't place threads, so I spend a chunk of my morning fixing machines, and making videos showing others how to fix their machines.

We'll, it seems there's something more to that.  The word on the street is that a Windows update to Windows 7 and Windows 10 caused the issue. It affects Inventor versions 2016 and earlier.

It makes sense to me!  Too many machines were knocked out at once! 

Thankfully, the fix is easy once you know how! 

Good luck!


Tuesday, October 10, 2017

Expanding My Comfort Zone in a Composites Workshop

This weekend I spent time away from the computer and got my hands sticky at an Experimental Aircraft Association Workshop on composite  construction.

A few of the supplies for our class.
These are the tools of the composites trade.
It was a lot of work, and it took most of my weekend.  But I learned so many things from it.  I learned from the instructor, from my fellow students, and I learned when I a step in my project went right, and I learned more when a step in the project went wrong!

The class started out with the necessary lecture on the basics of what composites were, and the basics of their construction.  That was followed by a description of our first project, a basic layup of a plate.

Several plates curing under vacuum

My finished plate, awaiting trimming.


In that project, we practiced laying up fiberglass over a foam core, carefully smoothing resin over the glass so not to disturb the direction of the weave.  The instructor took time to point out, "the weave is the strength of any composite.  If you disturb it during layup, the strength of the final product can be lost."

A video showing the hot wire method of cutting foam


My finished project
We also made a sample fairing by laying fiberglass over a form.   In involved using modeling clay to make a radius and laying fiberglass over the form.

My form for the fairing.
If you look carefully, you can see the fiberglass on the form.
Each project required finishing and trimming.  We mixed micro-balloons and cotton flock with resin to finish edges and fill voids.

My plate from my previous project.
The edges are filled with a resin mixed with micro-balloons


I even saw forms and clamps that had been 3D printed!  I would have thought the resin would have destroyed the printed plastic, but apparently it holds up just fine!
A 3D printed form for a NACA duct!
Who'd have thought.

Who would have thought that!  I go to learn a little about composites, and end up learning something I didn't know about 3D printing!

So what is the point of all this?  Sure, I could go on and tell you that this class was amazing and turned me into an expert in a matter of days.

But that would be a bold faced lie.  I'm no expert, I know just enough to get started.  My parts are barely even passable.  I wouldn't trust them in a real world application.

My three projects,.  From left to right: the Tee, made from a plate, fiberglass over a foam core
and a fairing made over a form.

But they taught me that I can learn, and I can do better the next time and to go out there and take a step beyond the line that represents the boundary of your comfort zone.  And that was the goal of the class!

And mostly, don't be afraid to try new things!  You never know what you might learn! 

Thursday, October 05, 2017

Great Resource for Designing with O-Rings

Busy times at work and home have kept me from doing much work with Fusion 360, as I've been splitting my time between a couple of long days at work, and doing a little reading on aircraft electricity for an upcoming test.

An example of an O-ring
The rendering was created in Fusion 360
But while I've been busy working and studying, I did have find myself visiting a nice little design aid I've used in the past.

In my past design work, I've had design O-ring grooves, also called, glands.

It wasn't something I did often.  As a matter of fact, it always seemed I had to design a gland right after the information I had learned had faded into the fog of time.

The process I've typically encountered for designing a shaft and bore for an O-ring involved finding the approximate size for the components to be sealed, then selecting an appropriate O-ring, then sizing the shaft, bore, and groove that would work for the design.

All this was done by referencing the design data, adjusting the dimensions, and double checking again.

It wasn't difficult, but it was tedious and time consuming.

The shortcuts to
the tools are on
the homepage

But recently when I revisited a little O-ring design, a lucky Google search led me to a website run by Apple Rubber, a seal supplier in the United States.  The panel on the right of the home page is noteworthy.   It's on that portion of the homepage you'll find the links I took the time to write about.

Apple Rubber has provided some helpful resources to design O-ring geometry, as well as choose the right material for the medium and temperature range the O-ring will operate in.

The biggest thing I used it for was their O-ring Calculator, which helps size O-Ring glands for proper size and compression of the O-Ring.  You can find that link here.

The O-Ring Calculator has provisions for standard and custom O-rings, as well as Imperial and Metric O-Ring sizes. So in short, it covers the situations the typical user will encounter.

But the page doesn't stop at an O-Ring calculator alone, and even if it did, that would be enough.


There's also a Chemical Compatibility Guide, and a Seal Design Guide.  Both of these pages are well worth saving to your browser history!

If you've worked with O-Rings before, you probably know that an O-Ring that will provide a long happy life sealing one fluid may be quickly destroyed in another medium.

The Chemical Guide allows a user to quickly choose a medium that a seal will encounter, and then tells you how materials may be expected to hold up using a "Good/Bad" type of scale.

The Chemical Design Guide using Hydrazine as an example
The Seal Design Guide is a handbook on designing for seals, and it's certainly one of the books I wish I had back when I was in  college

The cover off the Seal Design Guide.
It's available as a PDF!
So give this website a try if you're looking to design, or just want to learn about designing for O-Rings, I'll certainly be using it again myself!

And on that last note, just like my previous post on Coast Fabrication, I'm not getting compensated in any way for sharing this information.  I just like the site enough that I think it's worth sharing!


Tuesday, September 26, 2017

Coast Fabrication - A Great Source for Fastener Information!

A sample of a Hydraulic coupling rendered in Fusion 360
In this post, I'm actually taking a step back from directly talking about a design tool.  Instead, I'm sharing a little info on where I get the information to put my design tools

At work, one of my tasks is creating and maintaining Autodesk Inventor Content of aerospace fasteners.

And trust me, there are a lot of these fasteners around!

They can be referred to as AN (Army/Navy), MS (Mil Spec), NAS or NASM (National Aerospace Standard), and AS (SAE Aerospace).   And I'm sure I've missed a standard or two somewhere! 

That means a lot searching databases, reading charts, and sifting through a lot of tables!  

Of course that begs a big question?  Where can this data be found?  

Admittedly, it can be quite a safari.  I'm fortunate that my place of employment maintains a resource for the data.  

But not all of us have that luxury.  That means a lot of hunting around, trying to find the data we need.  

One resource I found that has been a enormous help has been the technical resource page from Coast Fabrication in Huntington Beach, California

More than once I've used their technical page as a quick reference for a fastener I'm using, sometimes for work but other times for personal use.  

This is just a section of the Coast Fabrication Technical page


The reason I shared this site is because I know that there are many times users need this information.  It might be to create a library of helical inserts for work, or a quick model of a hydraulic fitting for a personal project, this is a sight that is well worth the reference!

Of course, a blog post like this wouldn't be a blog post if I didn't have a disclaimer.  I'm not paid by Coast Fabrication.  I've never even visited their shop even though their only about 10 miles away from me. As a matter of fact, I'm pretty sure they don't even know I exist.  

But that's okay!  They've provided a great resource worthy of sharing, and I'm happy to help Karma return some of their goodwill!  So take a look if you're in the need for fastener specs.  






Monday, September 18, 2017

Easing selections using the "Select Other" tool in Fusion 360

In my last post, I mentioned changing the opacity of a part in Fusion 360.  The intention was to make it easier to transfer geometry from one part to another. 


This part is giving me a lot of mileage! 
I also mentioned that it can make it easier to select a part laying underneath another.

But the reality is I only told a part of the story.  Just being able to see an underlying part, step two is being able to use that part's geometry.

Three holes to be projected.
For example, if I want to transfer the holes from the ribs to the skin of the tab, I can activate the sketch in the skin, and project geometry from the rib to the skin of the tab using the Project tool.

The Project tool is your friend!

But those are some tiny holes under some thin sheet metal!  That means that I only have a small target to hit with my cursor, with lots of other geometry that can get in my way.

The trick, with Project tool active, left click and hold the left mouse button down.  After a moment, a list of geometry that can be projected will appear.

The options to select various geometry.
Just choose from the list!


All that's needed is to choose the desired geometry from the list.  The geometry, in this case a hole, can be used to create the needed cutout.

Extruding the projected geometry
So give select other a try.  And it's not just for sketches.  It can be used any time selecting from multiple pieces of geometry is needed!


Sunday, September 17, 2017

Creating a Part by Projecting Geometry from Another Part in Fusion 360

One of the goals I set  for myself is to try to spend some time every week to build something in Fusion 360.  Sometimes, all I can do is create a patter of holes, or build a few sheet metal flanges.

But I always tell myself I'll try something new in Fusion 360.  

So far, so good!

One thing I've been trying is making different parts, some of which have been sheet metal.

I've got ribs that will support a sheet metal.  The component is an aircraft trim tab.  There are two ribs at each end of the tab.

The sheet metal forming the tab will wrap around the ribs and attached via rivets.  That means that the sheet metal will be following the ribs, so why not reuse that geometry instead of trying to recreating with a lot of "measuring and calculating".

The first thing to do is to assemble the ribs in their final position and orientation.

The ribs place and oriented, ready for sheet metal.
The next step is to create a new component in the Fusion assembly and activate it.  Select it as a sheet metal part and set your sheet metal rules.

If your not sure about creating sheet metal rules, my previous post here may help.


Create a new component

Now, create a sketch, and being projecting geometry from the existing parts.  


Now project the geometry that will be used to help define the new part.  I'd recommend making it construction geometry to make sure it doesn't accidentally add itself to your part. 

Creating construction geometry to build a part.
Now sketch out the profile required.  In this case, it's the shape of the sheet metal part. 

Projected geometry to form the sheet metal profile.

Now it's a matter of creating the sheet metal flanges to the distance needed to define the part.

The sheet metal part extruded.
Now continue the process of defining the part.  This includes other features, such as extrusions and holes.

Additional features can be created by projecting from another part.
Give it a try, it can make creating another part much easier than transitioning measurements! 

Bonus tip! 

Change your part opacity by right clicking on a component and choosing "Opacity Control".  You can make the part semi-transparent and make it easier to see underlying geometry! 

Try changing Opacity to make selecting through parts easier.
Acknowledgements: 

Trim tab created from drawings accessed via my subscription to Air Corps Library.

Thursday, August 31, 2017

I've Got Great Designs in Fusion 360! But How Do I Find Them?

A valve housing I built, I'd hate to lose this! 
Lately, I've been posting about building models in Fusion 360, especially with the addition of sheet metal tools.  (Yay!)

But the most stunning Fusion 360 file in the history of stunning Fusion 360 files does no good if you're not able to locate it in the sea of slightly less stunning Fusion 360 files.

As I've started accumulating models, I found myself thinking; "How to I find a given file as I create more designs?" or, "What happens, if I misplace one?!?"

I haven't yet misplaced a file yet.  But it will happen some day, and I'll have to make sure I can find it again when I do.

Thus, I was led to the Data Management side of Fusion 360, to try a little simple searching.

The first thing I had to do was log into my A360 hub here.  That opens up the A360 hub, where I was greeted with a list of the projects I've created over my time using Fusion 360.

From there, it was a fairly simple matter of locating the search icon, typing in a file name, and letting the search tools do their job.

In my case, I picked a valve housing I had worked on.

Searching for the housing


When the file opened in my dashboard, I could see a thumbnail, what other designs this housing used, and where this file was used.  In my case, I'm not yet using this design elsewhere.  I can also access drawings created from this part.



Now there's quite a bit that can be done from this screen, so I'm not going to go into it all in this post. I'd be typing forever!

But I will point out two icons that are well worth looking at.

The first, is the View icon, which will open up the file in a viewer, the other is the Edit icon, which will open the file in Fusion 360 desktop, and the browser if available.



Just these functions alone helped as I was exploring alone, and there are more functions in the viewer. But like I said, I'm going to save those for later!  It's getting late, and I have to sleep sometime.



But remember to take advantage of the hub if you're using Fusion 360!

I think it'll help you out!





Sunday, August 27, 2017

Restarting a Line in a Fusion 360 Sketch

My story of late has been building a few parts in Fusion 360 over the course of a few evenings.

Another sheet metal part I'm working on.
And with that practice, comes a few simpler tricks to help models get built a little bit more efficiently.


It's been a series of sketching, extruding, and now that Fusion 360 has a sheet metal module, it's included adding flanges.

Making these parts means drawing a lot of lines to build parts.  But part of drawing these lines sometimes means creating a line in one place, completing it, then creating another line in a different place on the sketch.

If I were using Inventor, I would right click and choose the "Restart".  That would finish the line being drawn, but remain in the command so another line could be started elsewhere.

It's a simple command, but one that I know I've found helpful.

But looking at Fusion 360 there is no repeat command.  At first blush, it would appear that it isn't possible.

But before wishing an overworked programmer a pox upon his soul, I thought I'd see if another tool might give me the behavior I was looking for.

And I found it!

All I had to do was right click and choose Repeat Line.  It's a slightly different command, but it did exactly what I was after.  It gave me the ability to finish the line command where it was, and restart it in a new spot.  And I didn't have to exit and restart the command.

It's a workflow in just about every CAD program that will allow me to use it.  I'm big on placing holes on lines and vertices of rectangles.

So if that's a workflow you're also used to, give it a try in Fusion 360!  It might be a way to make things run a little smoother!

Creating holes using lines, a trick I like using. 



Wednesday, August 23, 2017

A Few Minutes with Unfold & Refold in Fusion 360

The part for this blog.

My adventures with Fusion 360 continue.  Mostly, my tasks have been composed of taking 2D prints, and turning them into 3D Fusion models.  

These prints all hail from the 1940s, and it's fun, and educational to see how these prints adapt to new design tools that were beyond the science fiction of the day.

Naturally, with Fusion 360 introducing sheet metal, I've been jumping on the sheet metal portion of my self imposed task.

In creating the latest sheet metal part, I found a reason to try out the unfold/refold functions in Fusion 360.  It was exactly the right tool for what I needed.

The portion of the model in question is located on the end of the flange.  The channel is cut at an angle, and at first glance, that might not seem like much.  

But inspect the flange a little closer, and it can be seen that the angle was cut in the flat and then folded.  As a result, it follows around the bend of the flange.  

Thinking about it, that would seem to make sense from a "keep it simple, stupid" approach to manufacturing. 

But in Fusion, we design the finished sheet metal part.  The flat pattern is, in a sense, the result of the folded part we've designed.  

And the way I chose to design this part, was to create a C-Channel, and even though I tried to create the angle initially, it doesn't take long to see that I didn't get the result I wanted. 

The end of the incomplete channel.
That angle is all wrong
This is where the unfold and refold tools come into play.  Working in conjunction, they allow the part to be unfolded, a cut to be made, and then the part to be reloaded.

To get things started, choose the unfold tool from the sheet metal workspace.

Locating the Unfold Tool


This will bring up the unfold dialog box.  To unfold, choose the face that will remain stationary, then select the bends to unfold.  Alternately, the Unfold All Bends checkbox will unfold all the bends in the sheet metal part. I

In the case of my part, I'll need to unfold everything.

The Unfold tool in progress.  The bend in the lower part
of the image has already been selected to unfold, and is previewed.
The part will flatten out.  At this point, any features that need to be added can be added the part, in my case, I added the proper shape I wanted.


Once the cut is completed, it's a matter of refolding the part. All that's required is clicking the Refold Faces tool, and the part will be refolded

The Refold Faces Tool


Once refolded, you're free to continue working on your part! 


So give the Unfold and Refold tools a shot!  I've had pretty good luck so far, although admittedly my "seat time" isn't vast. 

But I have a lot more drawings to convert to 3D, so I expect I'll be testing it out quite a bit in the next few weeks!